Rust is one of the most rewarding games to host — and one of the more demanding. Here's the honest path from empty plan to a running, modded, regularly-wiped server.
Decide early, because it shapes everything else:
Rust is memory-hungry and a big map plus population is the main driver:
You have full file access, so modding is straightforward. Many Rust eggs let you flip a startup variable to auto-install Oxide or Carbon on boot; otherwise upload the framework files into your server directory and restart. Once it's loaded, drop plugin .cs files into the oxide/plugins/ (or carbon/plugins/) folder — they compile on the fly. Edit configs under oxide/config/ and reload with the console.
Rust servers "wipe" (reset the map and/or blueprints) on a schedule — weekly or biweekly is common. You're in full control: use the panel's scheduled tasks to automate restarts, and run map/blueprint wipes from the console or by clearing the relevant save files on your chosen cadence. Announce your wipe schedule to players — it's part of how Rust communities are advertised.
The game panel gives you the live console (RCON) for commands like say, ban, and plugin reloads. Add yourself as admin via ownerid in the console, and you can manage the server live or remotely with any RCON tool.
4 GB for a small vanilla server, 6–8 GB for a typical modded server with 30–60 players, and 10 GB+ for large maps and heavy plugin stacks. Map size drives RAM as much as player count.
Oxide/uMod has the largest plugin library and is the safe default. Carbon is newer, performance-focused, and runs most Oxide plugins. You can try either with full file access; many people start on Oxide.
Schedule restarts and wipes from the panel, or clear the map/blueprint save files from the console/file manager on your chosen cadence (weekly/biweekly is common). You control it fully.
Yes — the panel includes the live server console (RCON), and you can connect external RCON tools too. Add yourself as admin with ownerid.
Oxide/Carbon, scheduled wipes, from €4.99/mo.
One panel, full file access, every game.
What actually matters before you buy.
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