Pick your game, players and mods — get an honest RAM estimate and the right plan. Built by a host that would rather you buy the size you actually need.
Estimates are honest starting points — real usage depends on your mods, world size & players. Our plans upgrade in place, so you can start close and scale.
RAM for a game server is driven by two things: how many players connect (each loads chunks/entities) and how heavy your mods, plugins or map are. We start from a sensible base per game, add for players, and add more for heavy mods — then round to the nearest plan. It is deliberately a little generous: an under-sized server lags, and ours upgrade in place, so it is better to start close.
Want the full picture for your game? We wrote honest setup guides: Minecraft, Rust, ARK, Garry's Mod and more in the guides hub. Or jump straight to game server hosting.
Straight answers.
A vanilla server for ~10 players is fine on 2-3 GB. Paper with plugins wants 4-6 GB; Forge/Fabric modpacks (e.g. All the Mods) want 8-16 GB+. RAM scales with both player count and how many chunks/mods are loaded.
Rust is memory-hungry: ~4 GB for a small vanilla map, 6-8 GB for a typical modded server with 30-60 players, and 10 GB+ for large maps and heavy plugin stacks. Map size drives RAM as much as players.
About 6 GB for a small vanilla map, 8-12 GB for a populated map with a moderate mod list, and 16 GB+ for heavy mods or a multi-map cluster.
No tool can be exact — real usage depends on your specific mods, plugins, world size and player behaviour. This gives an honest starting estimate; our plans upgrade in place, so start close and scale if you need to.
Every game plan includes dedicated RAM on SSD bare metal, the Pterodactyl panel (console, file manager, scheduled backups/restarts), daily backups and DDoS protection. From EUR 4.99/mo.